Forum: Poser - OFFICIAL


Subject: Unreal Game engine 3.. you NEED to see this!

Gareee opened this issue on Feb 27, 2005 ยท 28 posts


Eternl_Knight posted Tue, 01 March 2005 at 6:38 PM

While you can load an 16 bit tiff, my experience suggests that the output of the image node is still only 8 bit
Bingo. Poser internally quantizes the results to fit into 8 bits resulting in the usual quantization problems (steps where there should be a ramp).

Quinlor I think was the one that came up with a good material room setup for getting that 16 bit smoothness back, but it requires a preprocess in Photoshop (which, as I mentioned, I do not use). I think the only thing left is for one of us Python-developer types to write a little script to make the conversion for us... Shouldn't be that hard either, might work on it if I get the time this week. Message edited on: 03/01/2005 18:46