Kemal opened this issue on Mar 02, 2005 ยท 17 posts
Kemal posted Wed, 02 March 2005 at 12:48 PM
There is also term called ISO lines, those are actually lines (edges) of low-poly cage "projected" on sub-divided mesh.
On the example above, see how polygons "flow" nicely around eye socket, lips, etc, that is a good topology (very important for face expressions, pozing and animation, or at least, that is what everybody is saying, lol)! :D
One other thing, they all are reccomending (the big heads, lol) that 4 sided polys should dominate every model...go figure, hehe :D