Acadia opened this issue on Mar 02, 2005 ยท 13 posts
Lyrra posted Wed, 02 March 2005 at 2:45 PM
texturing basics you will need a wireframe template of the item you want to texture and a graphics program. If you do not have the template, you can make one using the free version of Uvmapper. Once you have installed uvmapper, simply open the obj file of the item you wish to texture. Obj files are generally in the Geometries folder of your Runtime. Then save the template. Easy no? In your graphics program open the template. Paint inside the lines and do not move any shapes. Save the final product as a png, tif or jpg. Now you're set to use it (hopefully) of course there are more subtleties than that but .... thats the general gist of it :)