Forum: Poser - OFFICIAL


Subject: Extension of the Murphy's laws to textures.

kawecki opened this issue on Mar 03, 2005 ยท 29 posts


ockham posted Thu, 03 March 2005 at 11:05 AM

Excellent list. Here are some corollary rules for modelling for Poser (with emphasis on inanimate objects.) 1. The clearest picture of the real object will be taken from an angle that makes it impossible to measure anything. 2. The most interesting real objects have facets and cuts that Poser will choke on. Breaking the facet into pieces that Poser can chew will lead to topological impossibilities. 3. Just after you split all the wrong vertices, you will delete the original good mesh, thinking it's an unnecessary first draft. 4. If you get all the way through the process of making a UVmap and painting the map, you can be sure you've used the wrong version of the mesh. 5. The most interesting objects have complex motions that can almost be represented by ERC setups, so that you will spend hours trying to get the numbers right, only to realize that it's essentially non-linear.

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