Black_Star opened this issue on Mar 05, 2005 ยท 12 posts
Crescent posted Sat, 05 March 2005 at 11:34 AM
There's definitely some scaling going on with some body parts but not others. I can see that in the thumb for example. For the left arm in the first picture, try rotating her shoulder some more and her forearm less. If you try that pose in real life, you should feel a lot of the rotation taking place in the upper arm area. I have no idea on the neck off-hand. Without knowing if you're using a pre-made pose, a character set, any morphs, etc. it's hard to track down the problem any further. You might want to try reinstalling V3 in case there's an actual mesh problem, perhaps even using the V3 SAE edition which you can download in the Support area - it has some scaling built in for the hands. (You have to install V3 first, then you can install the SAE update.) I'd suggest turning limits on for the figure. The meshes are only designed to bend so far. It's like real life - your knees are only meant to go one direction and if you try to bend them the other way, nasty things happen. ;-) Looking at the background, I'd suggest rendering with a higher shadow map size once you're happy with the pose. The current shadow is very jagged. Hope this helps, Cres