Forum: Poser - OFFICIAL


Subject: Optimizing morphed figures (especially V3)

Satai opened this issue on Mar 05, 2005 ยท 22 posts


Satai posted Sat, 05 March 2005 at 6:05 PM

The answer is probably "all of the above" :)

Render time is also affected, in my experience, not cause of the polygons, but since each morph has to be "calculated" and, as it were, applied dynamically when it's rendering. As opposed to it already being there in the mesh, requiring no extra calculations.

I'm super-interested to try the OBJ file approach suggested by Marianne... unfortunately I've got no idea how the OBJ files need to be arranged for it to work. Can I really export the whole figure in one file? It seems to me that would pretty much make it into a "statue" from then on :) PS: The most important part for me is that I could take a complicated character and make a "ready-to-use" version that loads quick, doesn't have hundreds of unnecessary morphs, and renders well.

Message edited on: 03/05/2005 18:16