Forum: Poser - OFFICIAL


Subject: Optimizing morphed figures (especially V3)

Satai opened this issue on Mar 05, 2005 ยท 22 posts


kuroyume0161 posted Sun, 06 March 2005 at 3:02 AM

No way to avoid morph injection, but if you have created a finalized character (injections or static morphs) and want to reduce the space consumption (if anything), the best approach is to export as a .obj and create a new cr2 file from the base figure using that .obj. It is the least expensive approach since all of the applied morphs become one static geometry the same size as the base geometry. And you get to keep the morph possibilities and rig to boot!

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone