Forum: Poser - OFFICIAL


Subject: Optimizing morphed figures (especially V3)

Satai opened this issue on Mar 05, 2005 ยท 22 posts


Jim Burton posted Sun, 06 March 2005 at 10:05 AM

By exporting a fully morphed figure and using that as a mesh for a new CR2 you are more-or-less trying to recreate what Glamorous Vickie is, incidently. Yes, there are advantages to that, the figure will take up a lot less memory space, by having mutipe morphs set for the same body part you can wind up with a figure that take up 2 or 3 times the "raw" mesh size in memory. It seems so simple to have a figure with a new, nicer base shape rather than a collection of dial settings. Now, lets talk about the down side: 1. I don't know if Poser can actully export a "perfect" CR2, with the correct group names and morph results, perfectly located in space. 2. If the figure will bend slightly differently- Poser calculates bending fall-off zones drom the raw mesh, not allowing for any morphs, you have just moved the mesh. JCM will also work differently, for the same reason. 3. Clothing isn't going to fit very well. Even if the clothing has morphs that match the morphs you used on the figure there is going to be problems with the bending, as above, and if it doesn't have the matching morphs you are out of luck. The figure is also going to lock all the Full Body Morph Dials in the clothing that have matching names at 0. So, what I'm saying, if you like her shape, you you be better off buying Glamorous Vickie (or Ingenue Vickie if you want a more petite figure), all the work has been done for you, and the clothing actually fits! She has all of the advantages, none of the disadvantages, and as V3 clothing wasn't going to fit very well anyway I took the liberty of reworking most of her joints (especially JCM) to work better with her new shape.