Forum: Poser - OFFICIAL


Subject: Poser 6 Grouping Tool Enhancements

SirLancelot opened this issue on Mar 04, 2005 ยท 34 posts


Likos posted Sun, 06 March 2005 at 9:26 PM

Not to start anything but in my opinion CL should stick to making software and DAZ should stick to content. Why? Unless a sepeare business unit is handeling each section both projects will be doomed to fail. Alias is not selling content for their program (At least not an offering comparing to DAZ's) They are selling software that offers flexibility. So much so that companyies can create their own physics and have objects reract to those physics. Now I am sure there is pleanty of money to be made in content. especially since Poser is such a niche product. But over emphasis on content at the cost of software development could prove catosrophic for an already dated codebase. I'm not certain what's going on behind the scenes but i do see a few interesting developments. First off I don't see too much talk coming from them. I like this. Their responses are calculated and precise. If the company as a whole is operating like this the codebase might be getting a tune up. (Talk less- hear more theory) Second from what it seems P6 is addressing some Major issues. Basically the things that were keeping Poser from being regarded as a serious 3d app. 1. hardware acceleration - if that wasn't in P6 you may as well carved the tombstone. 2. tweaks to the renderer. firefly is good. not perfect, but very very good. fix a few bugs and update the lighting and you will see some amazing things. 3. fix some of the major UI bugs. (I'm not sure these were addressed but I have to believe some of the majors issues were reworked) 4. stability (i hope this was looked at. it would be a shame if all the rooms were not polished) P6 should end up being what P5 should have/could have been if Poser did not change hands 3 times in 4 -5 years. Every time a company changes hands things get messy for a while until a new direction is defined and steps are taken to move the codebase in that direction. That happened several times in a few years for this code. (ON 2 PLATFORMS!!!) Look at the difference in computer components in that time: When Metacreations owned Poser I was on a 250 mhz Apple G2 PPC6500 with 128meg of ram. Now there is a Dual 2.5 GHZ 64 bit G5 with 8 gigs max. If the owners of the codebase optimized the code for hardware each time the company changed hands or a new CEO took over they would - well they would be right where they are now- late. I'm sure allot of mistakes were made by every owner of the codebase. I'm also sure the current owners will make their fair share of mistakes. If, However; you take into account all the hands the code has passed through, the current state of Poser (P5) is pretty amazing. Far from perfect, buggy, and slow, but amazing. In a few days we will all get to see what P6 has in store. More mistakes will be made for sure. It would be foolish of them not to have a team ready for to push SR1 out in a couple months. That is to be expected. But I think this time Poser will be, at the least more polished.