Samhain74 opened this issue on Mar 09, 2005 ยท 17 posts
face_off posted Wed, 09 March 2005 at 2:30 PM
There are 2 ways of doing it - depending on the look you want. 1) If you just want an oiled up look (such as http://www.renderosity.com/viewed.ez?galleryid=851764), do this purely with P5 mat room nodes. I did that render using HyperReal - putting the oiliness slider to full, but you could do it just with nodes - for each skin material, turn off the current specular, and add a blinn specular node. Set the eccentricty low (< 0.1) and the falloff high (> 0.5 from memory) - you'll need to experiment. 2) If you want actual droplets on the skib, you'll need to use a "wet" texturemap. IMO, it's hard to get really great realism using this method, although there are one or too good examples in the gallery.
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