FuneralLaugh opened this issue on Mar 09, 2005 ยท 21 posts
FuneralLaugh posted Wed, 09 March 2005 at 3:01 PM
"Max-out": I went more than should be recommended on the setting (above 6.0), but all it did was shift my head. Settings in between... still can's see the balls on the head. I just can't figure out WHY just that one map, and why on the figure (V3) but no probs with primitives. --------------------------------------------------- While I'm still here at work, here's what you can test: Just take any head tex you have. Add your desaturated tex. Create from the head map, airbrush 3 off-white dots on the forehead, black background. All you should see are the 3 dots, no other tex. Now take those maps, apply the colored head tex as usual. Do what you want with the other two, BUT have the render come out as such: you get the standard texture bump, along with these 3 raised bumps on her forhead, as if she got hit and the result is a knot. I can't get the knot. Whether the map of the dots are alone or with the texture bump or blended with the tex bump. Only works on prims. See what you come up with.