tbird10 opened this issue on Mar 09, 2005 ยท 9 posts
face_off posted Wed, 09 March 2005 at 10:53 PM
At the risk of starting another arguement....unless you use a disfuse node into the translucency - any translucency you add is simply treated as ambient by the renderer. I assume you've read the tutorial at http://www.users.on.net/~pkinnane/RealSkinShaderTutorial.html? On the eye thing....her face will look more real if you get the skin, eye and teeth brightness all correct relative to each other. A good way to test your skin techniques is to shut her mouth and close her eyes - then the viewer is focusing on skin.
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