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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: CL site updated for Poser 6!!!


hOss69 ( ) posted Thu, 10 March 2005 at 11:03 PM · edited Sat, 23 November 2024 at 1:25 PM

It's midnight here on the east coast, and the Poser 6 site is updated!! -hOss69


linkdink ( ) posted Thu, 10 March 2005 at 11:07 PM

Link to page for new P6 figures: http://www.curiouslabs.com/go/poser6/content

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PapaBlueMarlin ( ) posted Thu, 10 March 2005 at 11:10 PM

they look great :)



DCArt ( ) posted Thu, 10 March 2005 at 11:11 PM

Cool! Hey, PBM, thanks for keeping my seat warm for me. 8-)



PapaBlueMarlin ( ) posted Thu, 10 March 2005 at 11:12 PM

Anything for you Denise :) We east coast people have to stick together :)



linkdink ( ) posted Thu, 10 March 2005 at 11:13 PM

file_199242.jpg

Yes, I think both Jessie and James look great. Personally, I think the default Jessie looks very pretty, even before the many talented artists here start tweaking her morphs and textures.

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PapaBlueMarlin ( ) posted Thu, 10 March 2005 at 11:17 PM

I think they both look awesome and have their own unique look. LaRoo from RDNA and AlphaMan from Sixus1 are included :)



DCArt ( ) posted Thu, 10 March 2005 at 11:23 PM

Nice models! And nice eye sparkle. 8-) Quite a difference from Don and Judy, huh? I think they will do very well!



PapaBlueMarlin ( ) posted Thu, 10 March 2005 at 11:34 PM

He has a nice strong face and she has interesting and delicate features. A big step up from Don and Judy to say in the least :) I wonder if they are compatible with DAZ mapping this time. I didn't see whether they were or not on the website.



Tyger_purr ( ) posted Thu, 10 March 2005 at 11:34 PM

interesting diffrence in mesh density :-|

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DCArt ( ) posted Thu, 10 March 2005 at 11:39 PM

Hmmmm ... I wonder if James is the lo-res version showing, and Jessi is the hi-res version (there are both versions for each character).



squid69 ( ) posted Thu, 10 March 2005 at 11:41 PM · edited Thu, 10 March 2005 at 11:45 PM

AND there are five frame digits on the animation bar!! The content section appears pretty conprehensive and the ambient occlusion features look similar to GI. To me Jessi and James have a distinctive look that will be a nice contrast with used with Daz figures. I just hope it renders faster and I'm REALLY glad that I pre-ordered!

Message edited on: 03/10/2005 23:45


PapaBlueMarlin ( ) posted Thu, 10 March 2005 at 11:42 PM

I see what you mean since there's an obvious difference in polygons especially in the forehead. It really doesn't particularly bother me at this point :)



HiBob2002 ( ) posted Thu, 10 March 2005 at 11:45 PM

Attached Link: http://www.curiouslabs.com/article/articleview/1381/1/580?sbss=580

Anyone notice the wonderful support for content paradise?


linkdink ( ) posted Thu, 10 March 2005 at 11:51 PM

squid, "five frame digits on the animation bar" -- what do you mean? I can't read the text on the images very well, but I'd love to hear about any improvements in this area.

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Birddie ( ) posted Thu, 10 March 2005 at 11:53 PM

The male character looks ten times better than Michael 3. And, speaking of which, are these new characters going to be replacing V3 & M3? with this new release?


DCArt ( ) posted Thu, 10 March 2005 at 11:54 PM

Attached Link: http://www.curiouslabs.com/article/articleview/1382/1/580?sbss=580

Hmmm ... here's a couple from the little "additional new features" page that are VERY cool ... - Save all of the materials on a figure or prop as an easy-to-access Material Collection - External Morph Targets reduce file sizes making opening files faster



squid69 ( ) posted Thu, 10 March 2005 at 11:56 PM · edited Thu, 10 March 2005 at 11:58 PM

Attached Link: http://www.curiouslabs.com/go/poser6/animation

In another thread, I think operaguy was frustrated that the P5 animation bar only goes to 999. The animation bar (above the movies) *appear* to go to 99999 Strange. Clicking the animation bar link reveals only three digits. Now I'm confused. Apologies.

Message edited on: 03/10/2005 23:58


DCArt ( ) posted Thu, 10 March 2005 at 11:56 PM

Birddie ... V3 and M3 are by DAZ, and will still be available separately there. The characters you see here come with Poser 6.



PapaBlueMarlin ( ) posted Thu, 10 March 2005 at 11:57 PM

Interesting with CP :) I hope it works out.



sixus1 ( ) posted Thu, 10 March 2005 at 11:59 PM

"External Morph Targets reduce file sizes making opening files faster" It means that you don't need Injection channels present in the CR2 :) --Rebekah--


DCArt ( ) posted Thu, 10 March 2005 at 11:59 PM

WAYYYYYYYY COOOOOLLLL! LOLOL



DCArt ( ) posted Fri, 11 March 2005 at 12:00 AM

BTW, congrats, Rebekah, nice going!



PapaBlueMarlin ( ) posted Fri, 11 March 2005 at 12:00 AM

Birddie, he does look better out of the box than M3. I hope he has a lot of clothes to start off with :)



odeathoflife ( ) posted Fri, 11 March 2005 at 12:03 AM

same god damn animals though.

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Spiritbro77 ( ) posted Fri, 11 March 2005 at 12:03 AM

I noticed that the animals seem to be the same old P4 stuff. Would have been nice to have a new set of animals to go with the new app.


PapaBlueMarlin ( ) posted Fri, 11 March 2005 at 12:03 AM

Rebekah, does that mean the unimesh figures will still work ok in P6? BTW, tell Les congrats on all the great work on Alpha Man and Beta Boy :)



PapaBlueMarlin ( ) posted Fri, 11 March 2005 at 12:06 AM

I think the struggle was to compete with the unimesh market. So CL really brought in some big guns to provide Alpha Man, LaRoo, the P6 family, etc. The human end was what they were probably expecting to help sell the program. The animals are a tough market as there's a lot of diversity in what people actually want in them...



kuroyume0161 ( ) posted Fri, 11 March 2005 at 12:10 AM

Can somebody PUUUUHLLEEEEAAASEEE!!!! pass me a working serial number so that I can order? ;0) By the time I get a copy of Poser 6 they'll be on Poser 9! [ba-dah-bum] By the time I get a copy of Poser 6 my Poser 5 Material system emulation for C4D will be done! (not much kidding there - it might be). What looks to be the most major update to Poser since Poser 1 and I'm still sitting here waiting. Ughhhhh. Aside from rant: External Morph Targets might ACTUALLY be Morph Injection. Maybe CL got the hint?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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odeathoflife ( ) posted Fri, 11 March 2005 at 12:11 AM

kuro call CL's I am sure they will hook you up.

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odeathoflife ( ) posted Fri, 11 March 2005 at 12:12 AM

Free content available for you to download and use in your artwork, and bonus content for registered Poser 6 users. Whoot Whoot!!!

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odeathoflife ( ) posted Fri, 11 March 2005 at 12:13 AM

Zygote????? Is a CP partner?????????

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DCArt ( ) posted Fri, 11 March 2005 at 12:16 AM

One rumor squashed! LOL



kuroyume0161 ( ) posted Fri, 11 March 2005 at 12:18 AM

odeathoflife, it's a long distance call. I hope the call doesn't cost more than the upgrade! >;0)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


odeathoflife ( ) posted Fri, 11 March 2005 at 12:19 AM
  • Set crease angles for groups to create anything from smooth edges to creased edges on any type of figure or prop

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DCArt ( ) posted Fri, 11 March 2005 at 12:25 AM

Ooooh, I like that one! 8-)



grandpuba ( ) posted Fri, 11 March 2005 at 12:26 AM

wow still weeding through stuff....but yeah definitely different meshes, but James doesn't look low res...I'd like to see the Low res stuff up there since it's always useful.


PapaBlueMarlin ( ) posted Fri, 11 March 2005 at 12:26 AM

what does that mean, odeathoflife?



DCArt ( ) posted Fri, 11 March 2005 at 12:29 AM

If I'm interpreting that correctly, it means you can make pants look like they have that nice freshly ironed crease, or the pleats on a skirt won't be softened.



duckmango ( ) posted Fri, 11 March 2005 at 12:31 AM

"Enhanced Python scripting interface now gives you full control over Poser" Full control, eh? The mind spins with possibilities -- we'll have to wait and see how comprehensive 'full control' really is. Still, it's great that CL didn't just ignore python updates for P6.


PapaBlueMarlin ( ) posted Fri, 11 March 2005 at 12:35 AM

I'm still wondering if the figures are compatible with DAZ textures like Don and Judy were...



operaguy ( ) posted Fri, 11 March 2005 at 12:36 AM

file_199244.jpg

FIVE DIGIT ANIMATION FRAME READOUT!!

Squid69, in one place it still shows three digits, but on the above graphic, you see five. I think I pulled a muscle when I saw it!

I detect no other changes in animation, so far. Probably no change in hair or cloth room. I don't care! They chose to implement only certain key changes and not go WAY over-ambitious. If they do this once every 12-18 months, that is a healthy attitude toware continuous, paced improvmement. Congratulations Curious Labs!

Here is my first guess about rendering. It is Firefly. They are committed to fire fly. Unless they have enabled the engine to take advantage of RAM more efficiently, I would guess there will be NO INTRINSIC improvement in render speed.

BUT (a BIG but!) there are some new tools in the firefly window. You can render shadows separately (shadow catcher). You have ambient occlusion and image-based lighting and point lights, which may very well reduce the need for "29-light dome arrays" and huge, heavy shadow map sizes, etc. And this little tidbit:

  • Reuse loaded textures and shadow maps for faster rendering time

THAT COULD BE HUGE. If it means what it seems to mean, successive frames of animation would NOT have to render shadow map if somehow the program can be signalled that 'nothing has changed' on many shadows.

What I am saying is this: Firefly intrinsic render power, perhaps not changed. But new lighting and render features could help us LEARN to setup renders efficiently, leading to substantial improvement on render time.

I am very elated over this release, based on the little we can see so far. Very pleasantly suprised.

::::: Opera :::::


kuroyume0161 ( ) posted Fri, 11 March 2005 at 12:37 AM

Creasing sounds almost like a form of weighted NURBS (where you can control the smoothness of the base mesh with the NURBS cage). e-Frontier is investing well it seems.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


odeathoflife ( ) posted Fri, 11 March 2005 at 12:41 AM

that is what I am assuming too Kuro, also I may no longer have to split verts on architecture for poser any more, I can add a group and set it to not balloon it :)

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operaguy ( ) posted Fri, 11 March 2005 at 12:44 AM

If James and Jessi can take V3/M3 textures and/or clothing....and if they render way faster than V&M.....The purpose of the unimesh models would be?????? There is still PLENTY to discover, like what are the high/low poly counts, and just how good are the morph sets anyway. I agree the defaults for J&J are just dandy, let's see how they bend/pose/move/morph. ::::: Opera :::::


ynsaen ( ) posted Fri, 11 March 2005 at 12:44 AM

I think the creasing is a counter for the effects of rounding. So you can set an indedpendent crease in a mesh to prevent a sharp corner from being a rounded one. Improving the programs' usefulness for handling mechanical meshes.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


DCArt ( ) posted Fri, 11 March 2005 at 12:45 AM

Yeah, but it sounds like it might go the other way as well ... for example purposely putting folds or creases in something. Sounds like it will be great fun to experiment with. Ooooh, even wrinkles in faces, I would think?



constantine_1234 ( ) posted Fri, 11 March 2005 at 12:46 AM

Did anyone notice they goofed on the descriptions of James and Jessie? You might think they have no adult female figure: "James, all-new male figure available in high-res and low-res versions Jessi, all-new male figure available in high-res and low-res versions"


operaguy ( ) posted Fri, 11 March 2005 at 12:49 AM

kuroyume0161 and odeathoflife Creasing control...does this mean that a prop such as a table, which if fairly 'primitively' modeled with no bevels or detail at the edge, could be affected by Firefly during render to have a softly rounded edge (therefore WAY more realistic)? :::: Opera :::::


odeathoflife ( ) posted Fri, 11 March 2005 at 12:54 AM

I have no inside info sorry, but am anquiusly awaiting my delivery :)

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Birddie ( ) posted Fri, 11 March 2005 at 12:59 AM

Birddie ... V3 and M3 are by DAZ, and will still be available separately there. The characters you see here come with Poser 6. ok cool. I'm just hoping they will function with P6. :)


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