hOss69 opened this issue on Mar 10, 2005 ยท 180 posts
hauksdottir posted Fri, 11 March 2005 at 4:24 AM
Hmm... It looks like a couple more tools on the tool bar icon thingy (there's a finger for morphing). Not having to do so much stitching of sequences will please the animators. 4 rendering engines ought to provide enough flexibility. What amuses me is the possibilities for people who like to play. This tidbit under lighting: "Set specular & diffuse controls for individual lights. For example, use a diffuse only negative light to darken a specific area of any 3D scene." A negative light? :blink: Can you see drow or evil demigods bringing their own shadows with them? Or a tax collector darkening the doorstep? Or a cursed castle? Or adding a raincloud to a scene with diffuse darkness under it? Yes, I can tweak in PhotoShop, but doing it in 3d inside the renderer where I can still move the camera is so much better! I'm looking forward to using point lights... not needing 6 lights per candle or will-o-the-wisp means that I can put more into a scene. (As much as I like Anton's "Candleworks", that is a LOT of lights.) I really wish that there were new animals, but maybe with Cubed being a part of Content Paradise, we can nudge a bit harder to get them. Since most people render images with people in them, I'll have to accept that focus on providing new humans (and they look really great, especially James). And if the new figures have some accessories (like clothes and hair), it will be a lot better than buying a nude figure, and also HAVING to buy 3 morph packs so she can speak, separate skin texture, and a new wardrobe and wig. Including a complete figure is good value. Having 4 of them is great value. Having the extra figures from RDNA and Sixus1 just makes it sweeter... the difference is a scoop of vanilla ice cream or a banana sundae with sprinkles, syrup, and cherries. :) I also wish that the skeletons were for the new figures... using that subsurface scattering for a translucent figure with a skeleton inside? Besides victims of evil scientists getting hit by a lightning bolt or obscure radiation, there are charming evryday uses such as a hand cupping a candleflame. Not perfect. It won't please everybody. There will be hairballs on the carpet. But I expect that for the next year, the experts here will be pulling tidbits out and saying "gee, look at this!" and our eyestalks will swivel as we take a closer look. Little lightbulbs will go on, and someone will giggle hysterically as they go running off to build a scene with the new feature. Hmm... that new depth/atmosphere control ought to make underwater scenes easier to assemble... and not just for mermaids, what about under the ice of Europa? So many ideas, so little time.... Carolly