fuzzoom opened this issue on Mar 08, 2005 ยท 13 posts
Sardtok posted Fri, 11 March 2005 at 7:38 AM
Another option is to model a spike, remove all lights, set an isometric camera pointing directly down at it, set an elevation shader in the glow channel or use a gradient shader in the glow channel. The elevation shader requires more work to do the job, but if tweaked correctly it's a better choice. Another easy choice is to use the color gradient shader, as you can set the control points...