Kingfisher opened this issue on Mar 11, 2005 ยท 55 posts
DCArt posted Fri, 11 March 2005 at 9:51 AM
QUICK TUTORIAL: Morphing Multiple Body Parts with ZBrush
IN POSER
(1) Load a figure. Turn off inverse kinematics. Zero the pose and body/hip trans settings.
(2) File > Export > OBJ. Select the parts you want to morph. If you want to do a full body morph, go for it! 8-)
(3) When the dialog pops up, select only two options: INCLUDE EXISTING GROUPS IN POLYGON GROUPS and AS MORPH TARGET, NO WORLD TRANSFORMATIONS.
(4) Save the OBJ file in a place you remember! LOL
IN ZBRUSH 2.0
(1) From the Tool panel, choose Import. Locate the object you exported from Poser.
(2) Draw the object on the screen. It will initially come in upside down and backwards. You can rotate the model by keeping the mouse pressed down and moving the mouse until you position it the right way.
(3) In the Transform panel, turn on the Edit and Move icons. Also, turn XSymmetry on, so that the morphs automatically mirror to the other side (NICE, NICE, NICE!)
(4) In the Draw panel, set the draw size (the overall area affected), and the focus size (the area where the morph is strongest, it falls off to the outer setting).
(5) Morph away ... its great fun! You can change the brush size in the Draw panel as you complete your morph. You can also use the Edit panel to undo multiple steps if needed (it holds 64 levels).
(6) After youre done, go back to the Tool panel, and choose Export. Save the morphed file under a new name.
BACK IN POSER
(1) Choose File > Import > OBJ. Locate the morphed OBJ file. Uncheck ALL import options.
(2) Open the Group editor. Click the Spawn Props button. Now you should have the original multi-part object (which you can delete), and all individual body parts.
(3) File > Export > OBJ. Select one body part, and export it As Morph Target No World Transformations. Do this until all affected body parts are exported.
Now ... load in your original character. Select a body part that you made a morph for, and choose Object > Load Morph Target. Choose your custom morph target, give it a name, and then test it by dialing it in. Voila, you made a morph.
After you load ALL of the morphs in and have them set to 1, create your full body morph. Then turn all of the dials back to zero. When you dial the full body morph back to 1, you should see your full body morph, just as you created it in ZBrush!
Message edited on: 03/11/2005 09:56