Starkdog opened this issue on Mar 12, 2005 ยท 16 posts
face_off posted Sat, 12 March 2005 at 1:30 AM
Interesting.....I created a skull cap by loading V3 into wings and chopping vertices until I was just left with a cap. Resulted in a perfect fit. What base model do you use for the edgelooping? Use the Geometeries:DAZPeople:blar.obj file, rather than something you've exported from P5. Also, do you zero the joint because you imported the cap?
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