Face_off: Yes, I did use the original DAZ's Laura mesh as a base for the skullcap. I used the topo-brush in Silo to create edgeloops and eventually a mesh, since chopping Laura or V3's head to create new geometry would be a copyright violation if I was to resell that. I am working on a hairset that I will eventually sell, hence creating a mesh overlay. Ynsaen: Attached are pics of the wireframe. It does not appear to be a normals problem. I made the normals consistent in Silo before I exported to Shade for tweaking. Anxcon: That does sound interesting; however, I am in the process of creating a hair character/prop ala Quarker and Kozaburo that I plan to sell, so that might be a difficult option. -The Starkdog