Dave-So opened this issue on Mar 13, 2005 ยท 71 posts
Tashar59 posted Sun, 13 March 2005 at 10:40 PM
Thanks for the link PapaBlueMartin. Kept hearing about the new figure but didn't know where. operaguy, "This could be followed later by "open her texture in Shade LE (or Wings etc.)" and give her more freckles, or change the tone of the skin, or place some birthmarks." Wrong software. You need something like PS/PSP and so on. You could make the clothes and morphs with them though. The cloth room creates clothing morphs quite well too. I do get what you mean anyways. But. Most are going to want it done for them. Which is why, (I think), CL has made the material room in P6 they way they did. The less ambitious won't need to change from the P4/PPP material format. As for who's more creative, modelers, texture artist, I don't think one or the other is. It's how much time the artist puts into learning that art form. A modeler can be as detailed as a texture can. The strain on resources would be another matter. Mind, I usually reduce my textures to help with that also.