blankpixel opened this issue on Mar 14, 2005 ยท 11 posts
operaguy posted Mon, 14 March 2005 at 4:28 PM
Bobasaur, let's just say you have 'another' way. WIth the suggestion I posted, you can do cut and paste and prpogation to the other eye after setting up one set. Also, if constant for the eyes throughout the animation is not correct (there might be a reason blankpixel has splines set on the eyes) and especially if you are placing blinks into an animation that already has lots of eyelid movement (using the Blink morph dial for expression, for instance) you system won't work. The important thing, blankpixel, is to firewall off your blink from 'going spline' in frames near by. ::::: Opera ::::