Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
yup, that's the only way to do it. Note that what you'll get is a 2-D texture map 'skin' that you can wrap an object... there is no way to transfer Bryce's 3D texture mapping stuff into another program. It is for this reason that many people choose to do their modelling in 3DSmax and import the models into Bryce for texturing and rendering.
Thanks, I'll have to try that... I am mainly concerned with textures that I create in the Deep Texture Editor (yeah, whoo hoo, takes an hour to get one texture to look right) and it just seems like I can never get the bryce environment to do what I want it to... oh well, guess that's why they have books for it...
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Does anyone know how to take textures from bryce and use them in another program? I know you can export the .mtl file, but that does me no good, as none of my other programs use that type of material file. I'm especially looking for something that I can use in 3D Studio MAX, Strata 3D, or Rhino. Such as: how to get .mtl files to .bmp, .tif, or .jpg. Any help would be much appreciated. Thanks in advance. :)