Forum: Poser - OFFICIAL


Subject: How to Create Delta Files from Custom Morphs

mathman opened this issue on Mar 15, 2005 ยท 11 posts


lesbentley posted Tue, 15 March 2005 at 8:35 AM

I don't know anything about Injection Magic, but what geoff1 says is correct.

But rather than using a text editor to to insert the morph into the pz2, you can also use the free utility Morph Manager 4 (MM4). You will probably find this easier.

Assuming you want to inject the morph into the head, here the text of a template you can use. Save it to a pose folder as a pz2, say "HeadInj.PZ2" for instance.

{<br></br>version<br></br>    {<br></br>    number <br></br>    }<br></br><br></br><br></br>actor head<br></br>    {<br></br>     channels<br></br>        {<br></br><br></br>// channel should go above this line.<br></br>        }<br></br>    }<br></br><br></br>figure<br></br>    {<br></br>    }<br></br>}

The method would be to load the morph target into the character (you may want to use a morph stripped version, though this is not necessary). Save the character to pallet with a new name, say "Z" (this is just a tempory file that you can delete later).

Start MorphManager. In the right window expand the "head" by clicking on the "+", expand "MORPH TARGETS", right click on your morph and select "Copy" from the dropdown menu. Resave the pz2 to disk. Thats it.

Note that a morph can only be injected into a channel that already exists in the target cr2. This may mean that you have to edit the channel name in the pz2, this can be done in Morph Manager before you save the pz2, or after you save in a text editor.

Fore example to make a Delta Injection pose to inect Thorn's Carly Cornflower head into Posette; in MM4 you would load the Carly Cornflower cr2, load "HeadInj.PZ2", copy the "Carly" morph to the pz3. Then right click on "Carly" in pz2 and select "Properties". Right click on the first line "targetGeom Carly" and select "Change Data" enter "RoundFace" into the field. Now resave "HeadInj.PZ2" as say "CarlyHead.pz2".

Beffore you changed the morph name to "RoundFace" the pz2 would not work on Posette, because she does not have a channel named "Carly", after the name change it will work because she does have a channel named "RoundFace".

In the above example one morph is injected into the head, but you can use the same method to make pz2 theat will inject multiple morphs into multiple body parts.