mathman opened this issue on Mar 17, 2005 ยท 17 posts
AntoniaTiger posted Thu, 17 March 2005 at 8:58 AM
Becco, the trouble with scene-specific textures is that they are scene-specific. Maybe there are ways of working around that in Poser 5, starting from greyscales and feeding in colours using the shader tree. And lighting is maybe why some textures do look wrong, as they've been created with a colour bias in the Poser lighting. And remember the room lighting. That affects the apparent colour on the screen.