Eternl_Knight opened this issue on Mar 18, 2005 ยท 216 posts
ynsaen posted Fri, 18 March 2005 at 7:52 AM
damn -- two and a half year old thread, lol. Now that's archive diggin... That said, I'm going to disagree with a couple of your points E_K. "First because one needs the JP's and secondly (though a more tenuous position) - one needs to base the clothing around the shape of said figure." One does not need the jp's. You can arrive at them independently seperate of the figure and on your own entirely within the constraints of the program. How do you think DAZ got them? Working without them is harder, yes, and slower, yes, and reduces the potential rapid fire profit one can make from them, but, well, eh. One generally does need to build clothing around the shape of said figure for greatest ease. Hmmm -- dynamic clothing in P5 and P6 sorta put that off a bit, though -- now you only need to rough it and then let the program do the work. Also, that section does not prevent you from making a figure, as you interpret it. It stops you from making a figure which is derivative of their figure using the mapping, program settings, mesh, or texturing of their figure. What you are expressing is that by installing v3, a modeller gives up the right to make human female figures with tiny heads. That's incorrect, as you have to take into account the whole meaning of the section and the parts of the whole EULA pertinent to that section as well. As for the Poser 5 Eula -- walk on eggshells there -- the one that was there before that one wasn't near as friendly.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)