imagist opened this issue on Mar 19, 2005 ยท 6 posts
Helgard posted Sat, 19 March 2005 at 2:25 AM
Or if you want the hard way, open model in UV Mapper and save the UV map on the largest size possible, then make a copy. Invert the copy, so that the white is black and the black is white. Apply the first image you saved as the models texture map. You apply the second one, the inverted copy, as a transparency map, and then you can render on the highest settings and get any resolution you want.
Your specialist military, sci-fi, historical and real world site.