Forum: Poser - OFFICIAL


Subject: Considering Work on a DAZ Figure? See this first...

Eternl_Knight opened this issue on Mar 18, 2005 ยท 216 posts


Blackhearted posted Sat, 19 March 2005 at 10:38 AM

"I am surprised that there has not been a lot of replies to the post that I made yet. Either everybody had either gone to bed before reading it or it put a lot of people to sleep :)" went to bed :) dan, very well-put response - and im starting to understand your side of the thing as well. i think youre missing my point, though. not necessarily the point of this thread - since i didnt create it, but what i was trying to say about 3rd party clothing. when we create clothing and textures for vicky, steph, michael, etc then we are - in a way - entering into a business partnership with you. the success of our clothing depends on the success of the character and in a much smaller way the success of your character depends on the amount of support from the community. this is perhaps why people are more inclined to produce for the daz models rather than others - because most have excellent reputations and are pretty much a safe bet that theyll succeed. but youve stated that daz's success pretty much revolves around V3/M3 - your flagship models. i hope youll admit that with only daz in-house products to support it, V3/M3 may not have fizzled out but it definitely wouldnt be anywhere near the success it is now. well - my point is this. we create items for your products. and from what i see in this thread according to your EULA once we choose to support any daz models you pretty much own whatever we create and they are forever tied to the daz base they were made for (unless we remodel parts of clothes or remorph them - but textures are pretty much set in stone, and no i dont consider apps like the 'texture converter' viable options). thats kindof a lopsided 'business partnership', dont you think? at any time daz can yank the rug out from under our feet. even though it hasnt, or its intentions arent clear, its holding the hem of the rug in its hands and can do so at any moment. if daz treats us like @%#$, or decides to add even more oppressive revisions to their EULA, or decides it just doesnt like some of us and revokes the right for us to sell add-ons for its products then its not like we can just pick up and move our products elsewhere, huh? they pretty much either stay supporting daz or they get deleted (or so much work goes into converting them for a new model that you might as well just make something else instead). i think this is what makes me nervous. so can you explain a couple of things to me please? 1. there are 'distributable' CR2s of models like SP3, V3, etc which are basically a CR2 that us content-creators can use to distribute new characters. why were the delta channels stripped from these 'distributable' CR2s? does daz know that that pretty much makes them completely useless for developers? was this an oversight, or deliberate? if it was deliberate, what possible purpose did it serve other than to inconvenience the 3rd party morpher/character creator? 2. Posette shipped with Poser. V2 had a VickyP4 morph that was pretty much V3's head on posette's body, and allowed it to wear all posette clothing. please explain to me the difference between this and what sixus was trying to accomplish with lilin. also keep in mind that at that time, there were pretty much two poles of content creation: one side created for Vicky/Mike - which were then retail models and not everyone had them. the other created mainly free items for Posette, who represented the whole 'keep it free' mentality and you could call the 'flagship' of the freestuff community back then. if you ask me, it was a pretty underhanded move by daz to at one swoop appropriate all of the freestuff that was made for posette - much of that freestuff made specifically because posette was not a retail model - for its retail model. now wasnt lilin intended to be a free model? so, if you look at this issue from this perspective, its almost like.. karma, that something like this would come along - its an exact reversal of the situation that involved daz's P4vicky. so yeah, to me it seems very hypocritical. even if daz had some part in the making of posette at some point along the line its no excuse. i still think its underhanded to 'appropriate' all of the items created for a non-daz model by including a morph in that daz model that duplicates the functionality of the non-daz one. so why the double standards, dan? cheers, gabriel