StealthWorks opened this issue on Mar 19, 2005 ยท 5 posts
Olivier posted Sat, 19 March 2005 at 1:57 PM
This problem comes from your bump map: it is too low in resolution or is simply a bad bump map. If you use P5, I would suggest to use a noise node mixed with your texture in a math node to contrll the bump channel... ;)