Hmmm. Actually I am not sure what I am doing. I saved the two hooves as a single obj object. I don't know if that was right or not. If it was, I guess what I have to do next is groups polygons according to their original designations and names. Is there an automatic way to do this? Did I miss something? I have never used the grouping tool, so I have to read up on that. Anyway, so far as I can tell I have to group the polygons as in the original minotaur figure. Then I guess I just attach the bones by assigning names. Is that right? Then even though they are one obj mesh now, once I groups and divide they will move independently of each other? Is that right? The manual does not say anything about deleting the upper body bones. Do I just leave them there? Then how does this figure end up on david? I would guess that I simply parent this figure to david and conform the whole figure to david? Then do all the bones in this figure move with david? Or do I have to delete some? They will not be attached to any of his body, so maybe it does not matter. Then what about his own legs? I would guess I just turn them off in the hierarchy editor. Am I on the right track? Or should I try to delete them somehow? Just thinking. Probably I will sleep on it. In the meanwhile here are a few pictures of satyrs (or pan) to make the point that artists will want to portray a variety of them.