maxxxmodelz opened this issue on Mar 22, 2005 ยท 13 posts
JohnRickardJR posted Tue, 22 March 2005 at 6:35 AM
The manual says performance issues - I would imagine that the problem is working out spherical shadow maps. Both infinate and spotline shadow maps are flat planes, calculated from the viewpoint of the light - look at the shadow_map cameras to see what I mean. Point lights would need an entirely different method of calculating shadow maps.