deci6el opened this issue on Mar 20, 2005 ยท 17 posts
Dale B posted Tue, 22 March 2005 at 6:41 AM
deci6el; The Poser import -should- be improving greatly regardng P6; it's been admitted that the SDK that P5 used was not exactly readly for prime time, and the root of many of the import glitches. CL and E-on are cooperating on the SDK for P6 compatibility, so that has some real promise. I've been playing around with the techniques that Ray Harryhausen used in his late Dynamation films regarding the Poser-Vue interaction issues, and the early bluescreen methods (basically, creating a dummy 'environment field' out of primitives, keyframing the motions in Poser. Saving that under one name, then deleting the figures and importing the dummy into Vue and replacing the primitives with Vue elements like rocks and trees. And adding offset cubes to the other primitives where a figure touches or interacts, to provide a visual collision marker to adjust the scenery to). It's finicky, but you can tamp down the 'amazing how that untamed jungle has pathways big enough for a train' effect quite a bit. Still in the very early stages of playing though...