MikeJ opened this issue on Jan 19, 2001 ยท 28 posts
MikeJ posted Fri, 19 January 2001 at 1:12 PM
No, Marque, those controls move the entire eyeball. I just want to get rid of the outer layer, which is labelled as "eyeball". The eye itself has four parts, i.e., eyeball, eye white, iris, and pupil. The outermost layer, "eyeball", is set by default at 100% transparency, and it's purpose is for glassy or reflective effects, but even so, just like any other material in Poser, you can still see all those tiny dots, even when it's set to 100% transparency. And since it's not one of the things in the object grouping, it can't be made truly invisible through the object properties selection. It really gets in the way when i'm tring to see the subtleties of the eye textures I've been working on. I don't exactly know the nature of it, whether it's an actual object parented to the rest of the eye, or if it's a material, separate from the rest of the eye, or either or both. All I know is I wish it was gone, seeya later-bye, whether gone from the .obj in geometries, or deleted from the cr2---I care not. I think it would really be oh-so-swell of Zygote to give us options for these sort of things. Not all of us render in Poser, and though it's useful in Vue too, it's just an annoyance to me when posing the gal. I could use the "no-eyeball" character to set up my textures and poses and then apply those poses and textures to another which still has the eyeball obj/mat, if I choose to do so, prior to export. --Mike