Schlabber opened this issue on Mar 23, 2005 ยท 76 posts
Netherworks posted Wed, 23 March 2005 at 11:21 AM
"I'm just baffled at why 110,000 poly figures like Jessi and James don't pose better." Because it has less to do with polygon count and more to do with how well (or not so well) the joints are set up. And not necessarily how many joints either, just tweaking the existing joints as well as can be done. I don't think this was done here. How can you make such nicely built figures and then have the toes not bend right - or parts of the fingers? How was this overlooked? I'm not trying to be hard here at all... I feel they have a great deal of potential. I've helped rig several figures and this is something I wouldn't miss seeing. I hope the content release-fix addresses this. If not, I will be more than happy to touch up the jps and offer it free to the community. However, I didn't get this program for the content but I would like to see these figures work properly and it can be done.
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