Mec4D opened this issue on Mar 23, 2005 ยท 64 posts
maxxxmodelz posted Wed, 23 March 2005 at 2:05 PM
Cath, looks really excellent. Can you tell me if the specularity on his skin (the forehead, nose, and under the eyes) is from material settings and scene lights, or if it's "baked" into the texture itself? In other words, would this texture work in animation, where the lighting situations in the scene vary? Often times I find that some of the best textures are virtually useless for animation, because they have specularity baked into the texture, which as you know, doesn't look right under different lighting situations. Either way, it's a great job on texturing James! I think James is one of the best male characters to hit Poser in a long time.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.