MikeJ opened this issue on Jan 19, 2001 ยท 28 posts
wyrwulf posted Fri, 19 January 2001 at 10:53 PM
I experimented with UVMapper for this. Back up the original blMilWom.obj. Load blMilWom.obj into UVMapper. Select by material "Eyeballs". Assign to group "New Group". Save the obj. Put it where the original blMilWom.obj was and delete the blMilWom.rsr. The eyeballs material is still there, but doesn't show on the character.