FishNose opened this issue on Mar 23, 2005 ยท 17 posts
wdupre posted Wed, 23 March 2005 at 5:20 PM
its a clipping effect, Open GL has trouble at certain distances dealing with mesh that is very close together, so sometimes the wrong mesh will be drawn in front. as you bring the camera closer the percentage of distance grows so the problem dissapears, this happens with a lot of programs using Open GL to some extent. this happened a lot in earlier versions of DAZ Studio.