nakamuram opened this issue on Mar 22, 2005 ยท 34 posts
sixus1 posted Wed, 23 March 2005 at 7:08 PM
Just a note on the lack of buttocks on the P6 figures: there are upgraded attributes of P6 that have allowed for the bending on figures to be dealt with a bit differently than on previous versions. I see the removal of the buttocks from these rigs as taking one step back to achieve two steps forward. Losing the buttock pieces creates a number of advantages: 1. IK tends to work far more predictably in figures with this rig method, 2. if the joint parameters are setup correctly, posing of the legs, with or without IK can be a much simpler process, and 3. when developing clothing that extends below the hip, by omitting the buttock bones, it allows the developer to group the polys that cover the thigh region entirely into the hip group, thus allowing the length of the thighs and thier joint parameters to effect this part of the garment without the need for extensive morphing and "ghost" bones (developers may still incorporate ghost rigs into thier rig for added control, but leaving out the buttocks makes it more of an option than a necessity). On a slightly different note, I would totally agree with Dan's comment above. There is no reason for people to feel they need to choose because both are there to provide towards one end: the benefit of the users. -Les