nakamuram opened this issue on Mar 22, 2005 ยท 34 posts
Dale B posted Wed, 23 March 2005 at 7:08 PM
randym77; The place having the foot articulation that really matters is in animation. The stills have uses for it, but if you're animating, anything exposed needs to be at least skeletally articulated. The human eye will catch errors, even if the person doesn't actually think about it. Just about every CG character you see is always wearing shoes or boots for that reason; doing the adjustments of individual phalanges is time consuming, and hands already eat up a lot of time. It isn't neccesary, but having the option is wonderful. While I'm thinking about it; Dan, is there any chance of a more limber vertebral stucture in future DAZ models? More and more people are starting to actually animate with Poser, and the hipbellychestneck system is starting to be too inflexible, particularly in the belly area. At least one more joint there would add to the realism of motion. I realize that there may be construction issues that prevent it, but if possible, it would definitely add to the quality of animation a mesh could produce.