Forum: Poser - OFFICIAL


Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion

Ajax opened this issue on Mar 23, 2005 ยท 67 posts


Ajax posted Wed, 23 March 2005 at 9:33 PM

Last one. This is the shader used on the ball. It's just like the previous one, only using turbulence instead of fBm.


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