Wyrwulf, you hit it right on the head, so to speak. I KNEW it could be done in UV Mapper, but just HOW was a different story. Let's just say that I'm not going to win any UV Mapping awards anytime soon. ;) Well, I read what you said earlier this morning, but somehow I missed the part about deleting the .rsr file, and of course for that reason it didn't work. And then I accidentally deleted the .rsr file while I was in the geometries folder, and all of a sudden my eyeball-less Vickie worked. I thought to myself, "Whaaaaatt?!", but after a few minutes I realized what I had done. Chalk yet another one up to the merits of careful reading, LOL.... Anyway, thank you all for your time and help. matbe I didn't explain clearly what it was I wanted to do. See, what was REALLY getting to me is that Vickie, when imported to either Bryce or Vue, has this sphere, the "eyeball" surrounding the rest of the eye proper. And it can be selected and moved, too, just like you would move an actual object. So I was thinking, what the hell IS that anyway? Is it a material? An object? What? It wouldn't show up in any other programs either. That is, for the 3D programs I have that will import .obj, it ewas only one solid thing. I thought maybe I could remove it with Rhino or 3D exploration, and save the eyeball-less bmilwoman.obj into the Zygote People folder, but of course I was never able to isolate ONLY the eyball stuff to be able to do that. I really don't understand teh relationship between materials and geometries, I suppose, but one good thing came out of it, and that is that I now understand UV mapper a little better, and I'll never again forget about the influence a .rsr file has over the .obj file, another thing I don't understand yet, BTW. Oh and of course I now have my new Vickie without that irratating transparency stuff over her eyes, as evidenced by the picture here which is only a screenshot and was not rendered. So thank you all very much. It took a while to get to the answer I was actually looking for, but I learned alot along the way. :) And yes I DID save a copy of the original, just for when I want the transparecy effect. I haven't tried it much in Bryce, really, but that outer eyeball material when rendered in Vue with a glassy material attached to it can look VERY good. :) PS Later today, maybe soon, I will upload my "Larger Iris" morph targets to the Free Stuff, in case anyone's interested. They're different from the "Anime" morphs in that only the iris itself is enlarged, and not the entire eye.