XFX3d opened this issue on Feb 23, 2005 ยท 59 posts
Poisen posted Thu, 24 March 2005 at 8:19 AM
if your going to use a mesh that dense, you should detail the hell out of them. whats that dragons poly count if i may be so bold?
im guessing in the 70k plus range?
the head and hand in the uvmapper pic look almost black the polys are so dense, if your going to hassle with mapping that many you should at least use them for topology detail.
if not they are just weight..and when you make morphs that weight will add up fast..just my 2 cents.
J.B.
edit "a small challenge if your interested....i will model that sucker with half the polys and twice the detail if you will rig it, whatddaya say? :)" Message edited on: 03/24/2005 08:22