Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion
Ajax opened this issue on Mar 23, 2005 ยท 67 posts
Gareee posted Thu, 24 March 2005 at 8:38 AM
Hmm I just had a thought... if you applied negative math nodes, couldn't this be converted to some kinda of highlight lighter spots type of shader setting?
Way too many people take way too many things way too seriously.