Mec4D opened this issue on Mar 22, 2005 ยท 43 posts
uli_k posted Thu, 24 March 2005 at 12:16 PM
Hi Cath, the strange black areas you're talking about sound like self-shadowing (the ray hits the polygon it was sent from and reports full occlusion). Modifying the Bias setting (raising it carefully) can avoid such problems. That said, using AO on the lights is the most convenient option and recommended in most cases.