jason211 opened this issue on Mar 23, 2005 ยท 12 posts
svdl posted Thu, 24 March 2005 at 5:27 PM
Still another trick: Grouping Tool, select her hip, assign new material (call it Shorts) Select her thigh, select all polygons that should not be skin, assign material Shorts. Same for her other thigh. THen set the Shorts material to red. Nice and fast in animations, the scene will have less polygons so the render will be faster. And never a pokethrough problem. Editing a texture amp is also a possibility, at least if you're proficient with Photoshop or PSP or the like. You'd need a seam guide to color in just the right pieces though. And then you could also draw a zipper or buttons on the texture. More work, but you can get better results, and a texture map is very reusable.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter