Spike opened this issue on Jan 20, 2001 ยท 10 posts
bloodsong posted Sat, 20 January 2001 at 5:45 PM
heyas; yes, ten meg for a table is too much! ten megs for a full figure is a bit much! :) you need to find a more efficient way of making the rhino nurbs to obj polygon transition, to keep the mesh smooth where it needs, but low-poly where it doesn't. the flat table top, for example, could be... well, except the rounded edges, one big square! boom, one polygon. :) as for the edges, don't go nuts chamfering all that, because poser will automatically smooth corners (sometimes too much!), so you can get away with a semi-chunky looking transition there. make the leg cross sections use as few vertices as possible, and stretch the distance between cross sections as far as you can without making it a zig zag. oh, there's a very good rhino tutorial about the nurbs to mesh conversion... now i forgot the name of the guy who wrote it, but i saw it on the rhino page. see if you can find it; it's very helpful.