Fugazi1968 opened this issue on Mar 26, 2005 ยท 42 posts
nerd posted Sat, 26 March 2005 at 2:15 PM Forum Moderator
Transmapped hair confuses the AO calculation (Imagine tring figue how all the layers interact with each other). Try using strand hair. It seems to go faster.
AO is also more for brightly lit scenes, ones where there would not be clear shadows or scenes using IBL.
You don't need to add an AO shader to every material in the scene. Only add one if you want to over ride the scene level AO settings for that material.
Nerd3D P.S. 3 lights all with AO on and shadows off. Stock AO settings except 5 samples
Message edited on: 03/26/2005 14:16