pookah69 opened this issue on Mar 26, 2005 ยท 13 posts
operaguy posted Sat, 26 March 2005 at 5:01 PM
It is/was a Discovery Health Channel three-part series on attractiveness called "Sex Signs".
pookah69, great topic, one crucial to my own thinking.
Happily, both with left/right morphs one can purchase and the ability to make morps L/R and as pointed out above the Split Morph function, there is no reason to leave the model with mathematical perfect symmetry. Personally, I use Judy+EJ, giving me a face with hundreds and hundreds of morphs; i can dial in just about any shape and asymmetry I wish. My favorite asymmetry dial is "NoseHook".
But, as you pointed out, you see perfect symmetry everywhere in the world of Poser. Reasons:
This syndrome is bio/evolutionary driven, IMO. There is a powerful sex impulse behind it. Now, in reality, NO human has this perfection, but the ones who come close (or surgically morph their face close) are glorified in the culture. Meanwhile, Poser users who are addicted to this look CAN get 'perfection' and see NO reason do dial it back in any way.
I have had numerous comments anytime I show my renders of people with asymmetry, like "gag" and "not realistic" and most often "does not do it for me." No problem, I DO feel uneasy about that whole hyper-perfection syndrome, but it's a free world.
One of the big reinforcement loops is that the merchants create these 'character paks' for Victoria with a few facial structures moved around a little, but careful not to break left/right symmetry, and post preview renders of these models. These sell becuase of the sex impulse built in. The users create 'gallery images' from them, verbatim. They get a lot of hits and praise. This becomes the glorified orthodoxy. The merchants soon learn that if they deviate, sales fall way off. The 'look' gets more and more narrow.
Anyway....there is a deeper impluse in humans, a more mature sexuality that comes from adoring a loved-one's face BECAUSE the person is loved for his/her individuality, character and acts. Glad you are contributing to that.
Do you have any images you wish to post here as example?
::::: Opera :::::
'Jimmy', below, is based on a friend of mine, but was not created in the face room or with a photograph of Jimmy. It is purely a 'normal' white male texture with strong bump map and displacement in the material room, and Real Skin Shader. Underlying model: Judy with EJ morphs.