Mec4D opened this issue on Mar 26, 2005 ยท 44 posts
face_off posted Sun, 27 March 2005 at 5:16 PM
xoconostle...the method described above is based on light coming from behind the object - ie. backfacing sss. It is generally accepted that it is the front-facing sss (ie. light entering the skin from the direction of the camera and then exiting the skin) which gives realism to human skin. So the above method should be used in addition to, rather than instead of, the fake sss python scripts. Also, the fake sss scripts do not results in any noticeable slowdown in rendertime. I tried the mini-tut and didn't get anything resembling the results above. Perhaps Cath you could share your render and light settings?
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