Forum: Developers


Subject: Works in progress from XFX-3d

XFX3d opened this issue on Feb 23, 2005 ยท 59 posts


XFX3d posted Mon, 28 March 2005 at 11:27 AM

No worries. It's not actually horribly all that dense, but it needs enough polys for some complex morphs, as we want it to be mimic compliant. I (the XFX rep of the moment) don't have a copy on the laptop and I'm out at a coffeeshop, or I'd actually do a count for you. We've found that not having enough polys in a head area is much worse than having a few too many, as we do most of our facial morphs in zbrush, which has a tendency to make jaggedy results from too low of a poly count, at least when defining precise material. We also want the head to be able to take on at least a few different draconid shapes other then the default.

I'm the asshole. You wanna be a shit? You gotta go through ME.