Forum: Poser - OFFICIAL


Subject: Poser and Eco-System (Vue5 Infinite)

Robo2010 opened this issue on Mar 28, 2005 ยท 9 posts


maxxxmodelz posted Mon, 28 March 2005 at 4:29 PM

"Wondering what potential in the future would Poser having this feature." Hmmm. It would seem that the V5I "Eco System" is a lot like object 'instancing', which is a very memory-efficient way of handling a massive amount of "cloned" objects in a scene. Very simular to the 'instancing/scatter' modifier in 3dsmax. Instead of adding all new data information for each copy of an object in the scene, it only adds a small reference to the original object, and uses that to produce procedural duplicates. Honestly, I'm not sure exactly the inner-workings of how it's done internally, but it's a very clever way to procedurally manage huge amounts of duplicate objects without bogging down your system. Anyway, I would think something like this in Poser would be a good distance in the future. Perhaps not even in version 7. They have yet to impliment a good way to efficiently duplicate one object in a scene, let alone something on that scale. ;-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.