DIMENSION_X opened this issue on Mar 29, 2005 ยท 14 posts
Dizzi posted Tue, 29 March 2005 at 2:07 PM
The advantage of reducing texture sizes with an image editor rather than setting the maximum resolution in the render options is of course that you can reduce resolution of the head maps more than the body texture (and that allows even more characters per scene). (I'm not sure if the engine keeps the whole image loaded when downsizing it - but if that's true then you can run out of memory even if the reduced textures would fit in memory...)